Considering It has been some weeks since my last post, I was itching to post something onto my blog but I had no developer related ideas to contribute. Until that is I came across this 👇.
Here you have the co founder of Naughty Dog, LLC talking about game development process and challenges in era of pre PS1.
How is any of this relevant to present day web developer life and challenges you ask. Well, it is not that different the use of SPAs, Node.Js, Agile development and use of frameworks & libraries in our time. The challenges Andy Gavin had to overcome in the 90’s are somewhat perennial.
As you may know part my developer journey involved creating a game project (🏆 Colour master 3000) and game development is no stranger to web development with most being on-line nowadays.
If you pay close attention to the narrative especially here (at 21:21) where Andy is discussing multiple memory packets with the user only rendered what is visible and creating levels with such a layout that it is never in position to need more than sixty packets of memory. It is very much like coding for web users with low bandwidth.
Beside from tech related solutions he delves closely into details around start-up process, the wins, brand development and being bought out by Sony 💰 (kerching!). All which are connected to present day web development but which I will not be going into in this post.